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In the first quarter of 2021, cat-themed mobile games have continued to entertain and engage users across Europe. Sensor Tower provides a snapshot of how these feline-centric apps fared on the unified platform, encompassing both iOS and Android data.
Kitten Match by Special Gamez Technology Co., Ltd. showed fluctuating revenue starting at $69K and peaking at $83K in early February before descending to $65K by the end of March. Downloads spiked to 224K in the second week of January but gradually decreased to 58K by March's end. Weekly active users peaked at 972K in the second week of January, then saw a downward trend, ending the quarter with 663K active users.
My Cat – Virtual Pet Games from Akita Limited Liability Company experienced a steady increase in revenue, reaching a high of $60K in late February, with a slight dip to $54K by March's close. Downloads saw a significant rise to 238K in the last week of January, followed by a gradual decrease to 64K by the end of March. Active users reached their zenith at 620K in the last week of January before dropping to 197K by the quarter's end.
The Battle Cats, developed by ponos corporation, witnessed varied revenue with a notable surge to $41K in the second week of February, concluding the quarter at around $24K. Downloads remained fairly consistent, with a slight increase to 20K in the third week of March. The game's active users showed a modest rise, finishing the period with 118K weekly active users.
Wooga's Tropicats: Match 3 Puzzle Game saw its revenue oscillate, peaking at $22K in early February and then dropping to $17K by the quarter's end. The game's downloads experienced a surge to 2K in early March, while weekly active users remained stable, ending at around 7K.
Kitty Scramble: Word Stacks by Clever Apps Pte Ltd had revenue rise to nearly $20K in the first week of February before falling to $11K by March's end. The game saw a rise in downloads to 29K in the second week of January, with a subsequent decline to 10K by the close of March. Weekly active users saw an initial increase to 37K in mid-January, followed by a decrease, finishing the quarter at 17K.
For more detailed insights and analysis on mobile app performance, interested readers can visit Sensor Tower. The presented data highlights the dynamic nature of the mobile gaming market, with user engagement and revenue trends shifting throughout the quarter.