2026 State of Mobile is Live!

As the first quarter of 2021 has teed off, the golf games category has seen interesting trends in user engagement and financial performance. Sensor Tower's data provides a glimpse into how these top apps have fared on the unified platform in the United States.
Starting with Golf Clash by Electronic Arts, the game showed a steady revenue trend, with a peak of around $2.4M in mid-March. Downloads for the app peaked at over 33K in early March, while weekly active users had a high of over 461K at the end of December, dipping to approximately 388K by the end of March.
Zynga Inc.'s Golf Rival - Multiplayer Game also maintained a strong revenue stream, with a notable increase to $926K in the third week of March. The app's downloads hit a high of over 41K in the first week of January, and active users reached a peak of over 656K towards the end of February.
Ultimate Golf! by Miniclip.com saw its revenue grow, reaching a high of $244K mid-March. The game's downloads surged to over 52K in early March, complemented by a steady increase in active users, peaking at over 357K in the same week.
WGT Golf, developed by WGT, showed a consistent revenue pattern, with a slight uptick to $171K in early March. The game's downloads were highest at the start of February, with over 23K, and weekly active users maintained a steady presence, peaking at over 117K in early February.
Last but not least, Golf Battle, another title from Miniclip.com, had its revenue peak at $101K in mid-March. The downloads for the game reached their zenith at over 52K at the end of December, with active users hitting a high of over 559K in early March.
These figures underscore the vibrant dynamics of the golf games category in the US market. For more detailed insights and analysis, Sensor Tower's platform remains a valuable resource for understanding app performance and user engagement trends.