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In Q2 2021, the top 5 Play Pass games on the Android platform in the United States showcased diverse performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Hungry Shark Evolution from Ubisoft Entertainment had a notable quarter with weekly revenue peaking at around $27K in late March and then experiencing a gradual decrease, hitting a low of $10.9K in mid-May. By the end of June, revenue rebounded slightly to $16.7K. Weekly downloads started high at approximately 46K in late March and showed a general decline, reaching around 28.9K by the end of June. Active users saw a significant drop from 249K in late March to 181K by the end of the quarter.
RISK: Global Domination by SMG Studio experienced fluctuating revenue, starting at $7.6K in late March, peaking at $15K in mid-May, and then settling around $9.1K by late June. Downloads varied, starting at 8.9K in late March, with a notable drop to 4.6K by mid-June, and slightly recovering to 4.9K by the end of June. Active users showed a downward trend, starting at 45K in late March and decreasing to approximately 36K by the end of June.
LEGO® DUPLO® WORLD from StoryToys had an interesting quarter. Revenue increased from $3.1K in late March to a peak of $7.3K in late May, before declining to $2.8K by the end of June. Downloads spiked to 19.2K in late April but fell to 3.2K by the end of June. Active users saw a significant rise to 27.7K in late April, followed by a steady decline to 11.6K by late June.
Flow Free by Big Duck Games LLC maintained stable revenue throughout the quarter, starting at $5.9K in late March and ending at $4.6K by the end of June. Downloads remained consistent, starting at 20.8K in late March and peaking at 26.6K in late June. Active users fluctuated slightly, starting at 322K in late March, peaking at 355K in late June, and ending the quarter at 345K.
Disney Coloring World, another title from StoryToys, saw its revenue peak at $5.9K in early April, then fluctuating before ending the quarter at $4K. Downloads peaked at 19.6K in late April and decreased to 6.2K by late June. Active users followed a similar trend, peaking at 30.6K in late April and ending at 16.5K by the end of June.
These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.