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During the second quarter of 2021, the Brazilian market saw significant activity among the top 5 PVP games on the Android platform. Below, we delve into the performance of each game, highlighting their weekly downloads, revenue, and active user trends. The data comes from Sensor Tower, where more insights can be found.
Bridge Race by Supersonic Studios LTD experienced a notable rise in weekly revenue, peaking at around $179 in early June before settling at $92 by the end of the month. Weekly downloads showed a peak in mid-April at approximately 871K, followed by a gradual decline to around 320K by the end of June. The game maintained a strong active user base, peaking at about 1.57M in early May and leveling off to around 921K by late June.
Free Fire from Garena International I demonstrated robust weekly revenue, starting at $272K in late March and consistently increasing to approximately $451K by the end of June. Weekly downloads peaked at about 711K in mid-April, with fluctuations leading to a stable 400K by late June. Free Fire's active user base remained impressive throughout the quarter, averaging around 27M, with a peak of nearly 30M in early May.
Roblox by Roblox Corporation saw consistent weekly revenue growth, beginning at $75K in late March and reaching around $158K by the end of June. Weekly downloads hovered between 300K and 370K, maintaining a steady trajectory. Active users for Roblox showed a gradual increase, starting at approximately 12M and peaking at over 13M by the end of June.
Craftsman: Building Craft by StarGame12, while not generating revenue, saw a steady weekly download rate, peaking at about 387K in late April and averaging around 300K towards the end of June. Active users also showed a stable trend, peaking at nearly 3.4M in early May and maintaining around 3.1M by the end of June.
PK XD: Fun, friends & games by Afterverse Games experienced a strong weekly revenue increase, peaking at about $77K in early June before settling at $41K by the end of the month. Weekly downloads remained relatively stable, averaging around 250K to 270K. The game’s active user base saw fluctuations, peaking at approximately 2.97M in early June and stabilizing around 2.15M by the end of the quarter.
These insights highlight the dynamic nature of the Brazilian Android gaming market in Q2 2021. For more detailed data and analysis, visit Sensor Tower.