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In Q3 2021, the top 5 city building games on the Android platform in Poland showed diverse trends in downloads, revenue, and active user engagement. Data from Sensor Tower provides a detailed look at the performance of these popular apps.
Throughout the quarter, weekly downloads for this game saw a significant rise, peaking at around 30K in early September before stabilizing at approximately 12K by the end of the month. Revenue trends followed an upward trajectory as well, starting from negligible amounts and reaching about $25 by mid-September. Active users also surged, starting from a modest 253 in late June to a peak of nearly 41.5K in mid-September before declining to around 20K by the end of the quarter.
Weekly downloads for this game experienced a steady decline over the quarter, starting from 1.4K and dropping to about 1.2K by the end of September. Revenue remained relatively low, fluctuating between $1 and $9, with several weeks showing no revenue at all. Active users initially increased, peaking at around 11.1K in early August, but gradually decreased to approximately 6.1K by the end of the quarter.
This game showed a modest but consistent increase in weekly downloads, starting from around 1K in late June and reaching approximately 2.3K by the end of September. Revenue remained relatively stable, hovering around $500 throughout the quarter. Active users saw a gradual increase from about 3.6K in late June to over 4.5K by the end of September.
Weekly downloads for this game remained relatively stable, fluctuating around 1K to 1.5K. Revenue varied more significantly, peaking at approximately $3.5K in late July and early September. Active users showed a slight decline over the quarter, starting from around 40K and dropping to approximately 33.4K by the end of September.
This game saw a notable increase in weekly downloads, starting from 32 in late June and rising to around 2.8K by the end of September. Revenue also showed a positive trend, increasing from about $465 to a peak of approximately $1.8K by the end of the quarter. Active users followed a similar upward trend, starting from around 2.5K and reaching over 6.3K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.