We’ve acquired Video Game Insights (VGI)!
In the third quarter of 2021, the top 5 sports games on Android in Italy showcased interesting trends in their weekly downloads, revenue, and active users. Here's a detailed look at the performance of these games, based on data from Sensor Tower.
Fishing Clash: Sport Simulator from Ten Square Games saw a steady increase in weekly revenue, peaking at approximately $36K in the week of August 9. Weekly downloads fluctuated, reaching a high of about 6.6K in the same week, while weekly active users rose from 13.9K at the end of June to a peak of 17.1K in early September before declining to 14.9K by the end of the quarter.
Top Eleven Be a Soccer Manager from Nordeus experienced a varied revenue trend, with a peak of around $32K in the week of September 20. Weekly downloads showed a downward trend, starting at 4.4K at the end of June and dropping to about 2.7K by the end of September. The game maintained a strong base of active users, ranging from 49.6K to 56.8K throughout the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts had a notable increase in weekly revenue, peaking at $28K in early August. Weekly downloads saw a high of 26.9K in mid-July, though they gradually declined to around 15.5K by the end of September. Active users also showed a dynamic trend, peaking at 557.7K in mid-July and dropping to a low of 388.7K by mid-September before rising again to 479.3K at the end of the quarter.
Football Rivals: Online Soccer from Green Horse Games saw relatively stable revenue, with a peak of $17.9K in mid-July. Weekly downloads were low but showed a significant increase, reaching 1.7K by the end of September. The game’s active users grew from 20.4K at the end of June to a high of 32.3K in early August before stabilizing around 31.2K by the end of the quarter.
Tennis Clash: Multiplayer Game by Wildlife Studios demonstrated a consistent revenue trend, peaking at $16.3K in the week of August 9. Weekly downloads saw a significant increase, peaking at 33.3K in early August, but then declined to about 10.4K by the end of September. Active users followed a similar pattern, starting at 99.2K at the end of June, peaking at 112.4K in early August, and decreasing to 69.1K by the end of the quarter.
These insights offer a snapshot of the competitive landscape for sports games on Android in Italy during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.