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During the third quarter of 2021, the top 5 dance games on iOS in Sweden showcased varied performance metrics in terms of downloads, revenue, and active user trends. Here’s a closer look at how each app fared:
Just Dance Now from Ubisoft saw a peak in weekly revenue at the end of June with approximately $1K, followed by a fluctuating trend that dipped to around $300 by the end of September. Weekly downloads spiked in early August, hitting 700, while weekly active users peaked at 1.4K in the same period before stabilizing to roughly 770 by the end of the quarter.
Audition Mobile TH from Ini3 Digital PLC experienced its highest weekly revenue in mid-July at around $1K. The revenue trend showed a general decline towards the end of the quarter, reaching as low as $44 in the final week of September.
Ice Skating Ballerina by Coco Play recorded its highest weekly revenue at the end of July with $62 and maintained a fairly steady range around $40 to $60 throughout the quarter. Weekly downloads saw a significant peak in late July at 238, while weekly active users also reached their highest point at the same time with 349, later settling to about 130 by the end of the quarter.
Dance Clash: Ballet vs Hip Hop, another title from Coco Play, had its highest weekly revenue in mid-September with $65, though it dropped to zero in the final weeks of the quarter. Weekly downloads peaked in early August at 183, while weekly active users saw their highest numbers in early August at 292 before stabilizing around 100 by the end of September.
Acrobat Star Show, also from Coco Play, recorded its highest weekly revenue at the end of September with $45, fluctuating through the quarter. Weekly downloads peaked in early August at 232, and weekly active users hit their highest point in early August at 258 before dropping to about 77 by the quarter’s end.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.