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In the third quarter of 2021, the top five educational games on a unified platform in the Middle East showcased a variety of performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.
Toca Boca World from Toca Boca saw a consistent increase in weekly active users, growing from approximately 345K at the start of July to around 435K by the end of September. The app's weekly downloads fluctuated, peaking at 72.7K in the week of September 20. In terms of revenue, the app experienced a steady performance, with weekly revenue reaching as high as $61K in early July and maintaining figures around $45K to $61K throughout the quarter.
Storytime: English with Disney by KANTOO experienced a decline in weekly active users, starting at 2.5K at the end of June and dropping to 841 by the end of September. Weekly downloads also saw a downward trend, with numbers falling from 1.4K in late June to just 34 by the end of September. Weekly revenue showcased variability, starting at $2.2K and decreasing to $333 by the end of the quarter.
Matific Galaxy - Maths Games for Kindergarten by Matific saw a slight increase in weekly revenue, starting at $381 and ending at $480 by late September. The weekly downloads for this app were relatively low, varying between 57 and 129 throughout the quarter.
Matific Galaxy - Maths Games for 1st Graders also from Matific, had a steady increase in weekly revenue, beginning at $384 and peaking at $485 in the last week of September. The weekly downloads were modest, ranging from 69 to 156 during the quarter.
Matific Galaxy - Maths Games for 2nd Graders reported a consistent but low weekly revenue, fluctuating between $142 and $297. Weekly downloads for this app were stable, with figures hovering between 63 and 126.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.