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In the third quarter of 2021, the top 5 fidget toys games on a unified platform in Australia showed varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users.
Fidget Toys Trading: 3D Pop It from Freeplay LLC saw a fluctuating trend in weekly downloads, peaking early in the quarter with 38.8K in the first week of August, before dropping to around 10.8K by the end of September. The app started generating revenue in mid-September, reaching $58 in the final week. Weekly active users followed a similar pattern, starting at 68.2K in early August and declining to 29.2K by the end of the quarter.
Bubble Ouch: Pop it Fidgets by WANNA PLAY GAMES LTD showed a significant decrease in weekly downloads from 71.8K in late June to just 423 by the end of September. Revenue peaked at $29 in late July but dropped to zero by mid-September. Weekly active users also decreased from 62.9K in early July to 12.4K by the end of the quarter.
Fidget Toys 3D, published by Tran Dinh Hung, experienced a steady, albeit modest, weekly revenue, peaking at $64 in early July. Downloads fluctuated, peaking at 14.3K in early July and stabilizing around 3.4K by the end of the quarter. The app's active users showed a general decline from 37.4K in late June to 18.4K by the end of September.
Pop Us! by SayGames LTD had a gradual increase in weekly downloads, starting at 984 in late June and reaching 5.6K by the end of September. Active users followed a similar upward trend, starting at 10 in late June and increasing to 10.6K by the end of September.
ASMR Studio 3D: Ultimate Relax from ALICTUS YAZILIM A.S. saw a decrease in weekly downloads from 13.3K in early July to around 3K by the end of September. Active users also showed a decline, peaking at 14K in early July and dropping to 9.7K by the end of September.
These trends highlight the dynamic nature of the fidget toys games market in Australia during Q3 2021. For more detailed insights and data, visit Sensor Tower.