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AI Insights · Timothy · January 2022

Top 5 Fidget Toys Games on Android in the US - Q4 2021

Discover the performance of the top 5 fidget toy games on Android in the US during Q4 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Fidget Toys Games on Android in the US - Q4 2021

During the fourth quarter of 2021, the top 5 fidget toy games on the Android platform in the United States showcased varying trends in weekly downloads, revenue, and active users. Here’s a breakdown of their performance.

Slime it: Slime Game Simulator from Hapy Games saw its weekly revenue peak at around $6.1K during the last week of November, with fluctuations throughout the quarter. Downloads reached a high of 5.8K in the week of November 22, while weekly active users peaked at approximately 26.2K during the same week.

Antistress - relaxation toys by JindoBlu experienced a significant increase in weekly downloads, peaking at 96.5K in mid-December. Weekly revenue also saw an upward trend, starting at $233 in late September and reaching approximately $1.8K in the week before Christmas. Active users increased to 135.4K in mid-November before stabilizing around 97K by the end of December.

Squishy Ouch: Squeeze Them! from Wanna Play Games LTD had an impressive start with 105.5K downloads in the last week of September. However, downloads declined to 2.4K by the end of December. The app's revenue showed modest growth, peaking at about $158 in mid-December. Weekly active users followed a downward trend from 149.4K in late September to 27.7K by the end of the quarter.

Fidget Spinner by Ketchapp had steady but modest weekly downloads, peaking at 2.3K in mid-October. Revenue remained low, with the highest weekly revenue being $46 in early November. Active users showed a slight decline from 4.9K in mid-October to 1.8K by the end of December.

Fidget Spinner from Words Mobile showed consistent weekly downloads, ranging between 1.9K to 2.4K throughout the quarter. Revenue peaked at $114 in mid-October, and active users remained relatively stable, with a slight decline from 21.5K in late September to 17.8K by the end of December.

These insights highlight the dynamic nature of the fidget toy games market on Android in the US during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022