2026 State of Mobile is Live!

In the fourth quarter of 2021, the top five fidget toy games on a unified platform in the United Kingdom showed various performance trends in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these metrics.
Pop It Fidget - AntiStress experienced fluctuating weekly downloads, starting at 12.7K in late September and peaking at 24.1K in early December. Weekly active users rose steadily from 19.4K to a high of 40.5K in mid-December.
Antistress - Relaxing games by Moreno Maio saw a significant increase in weekly revenue, reaching $473 in the week of December 20. Downloads peaked at 23K in early November, while active users saw a notable climb from 20.6K to 91K in the first week of November before settling at 69.4K by the end of the quarter.
Pop Us! from SayGames LTD had a consistent number of downloads, peaking at 19.3K in late September and ending the quarter with 13.1K. Active users showed a downward trend from 34K to around 17K, with a slight increase to 25.1K at the end of December.
Fidget Toys Trading: 3D Pop It by Freeplay LLC maintained a steady weekly revenue, peaking at $75 in mid-October. Weekly downloads started strong at 22.7K but saw a decline to 5.4K in early December before a resurgence to 14.5K in the last week. Active users decreased from 74.7K to 32.2K, then increased to 48.5K by the end of December.
Squishy Ouch: Fidget Toys from WANNA PLAY GAMES LTD had its highest weekly downloads at 21.2K in late September, dropping significantly to 1.6K by the end of December. Active users followed a similar trend, starting at 22.4K and ending the quarter at 5.6K. Revenue peaked at $38 in late November.
For more detailed insights and analytics, visit Sensor Tower.