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In the fourth quarter of 2021, the top five top-down games on a unified platform in Europe showcased diverse performance trends. Data from Sensor Tower reveals insights into weekly revenue, downloads, and active user metrics for these popular games.
Clash Royale experienced a notable increase in weekly revenue, peaking at approximately $3.8M in the week of October 25. Weekly downloads saw a significant rise mid-quarter, reaching around 593K during the same week. The game also maintained a strong user base, with active users peaking at about 35.9M in the week of December 20.
Brawl Stars showed varied revenue trends, with a peak of roughly $3.7M in the week of December 20. Weekly downloads saw a notable increase towards the end of the quarter, reaching approximately 772K in the last week of December. Active users fluctuated, peaking at around 27.4M in mid-December.
Candy Crush Soda Saga had a steady revenue stream, peaking at around $1.2M in the last week of December. Downloads increased significantly towards the end of the quarter, reaching about 131K. The game saw a steady number of active users, peaking at approximately 2.16M in the last week of December.
Solitaire Grand Harvest maintained consistent revenue, peaking at around $1M in the week of December 20. Downloads showed fluctuations but peaked at approximately 75K in the final week of December. Active users remained relatively stable, peaking at around 480K.
Mobile Legends: Bang Bang saw its highest revenue in the week of November 8, reaching about $1M. Weekly downloads were relatively stable, peaking at around 163K in the last week of December. The game maintained a steady user base, with active users peaking at approximately 2.27M in the final week of December.
These insights, provided by Sensor Tower, offer a comprehensive view of the performance of top-down games in Europe during Q4 2021. For more detailed information and further insights, visit Sensor Tower.