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AI Insights · Timothy · January 2022

Top 5 Trivia Games Performance in Australia During Q4 2021

A review of the top 5 trivia games on a unified platform in Australia for Q4 2021, showcasing their weekly downloads, revenue, and active user trends.

Top 5 Trivia Games Performance in Australia During Q4 2021

During the fourth quarter of 2021, the top 5 trivia games in Australia experienced varied performance metrics across downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, with data provided by Sensor Tower.

Text or Die from Rollic Games saw its weekly downloads fluctuate, starting at around 53K in late September and dropping to approximately 19K by late October. However, a resurgence occurred towards the end of the year, with downloads peaking at nearly 38K in the last week of December. The game's weekly revenue showcased a downward trend initially, from approximately $950 to $370, but ended the quarter with a slight increase to around $580. Active users followed a similar pattern, starting at 116K and decreasing to 59K, before climbing back up to 94K by the end of December.

Kahoot! Play & Create Quizzes, developed by Kahoot ASA, maintained a consistent download rate throughout Q4, starting with 13.7K and ending with 5.6K weekly downloads. The app's weekly revenue peaked at $5.8K at the beginning of the quarter but saw a gradual decline, stabilizing at around $1.9K towards the end. Active users mirrored this trend, decreasing from 48K to 26K by the end of December.

Trivia Star: Trivia Games Quiz by Super Lucky Games LLC showed a significant increase in weekly downloads, starting at 8.8K and reaching a high of 18.6K in early December, before closing the year at 16.6K. Revenue for the game varied, starting at around $1.3K and peaking at $2.3K in the final week of the year. Active users also saw an upward trend, beginning at 36K and peaking at 56K in early December, before settling at 50K by the end of the quarter.

Zoom Out 3D! from Crazy Labs experienced fluctuating weekly downloads, starting at 9.5K and reaching 17K in mid-October, then stabilizing around 10K by the end of December. Active users followed a similar pattern, starting at 5.7K and peaking at nearly 20K in early November, before ending the year at around 10K.

Akinator by Elokence had consistent weekly downloads, starting at 7K and peaking at 10.6K in the third week of December, then closing the year at 8.8K. The app's weekly revenue remained relatively steady, ranging from $200 to $300 throughout the quarter. Active users saw a notable increase towards the end of the year, starting at 24K and peaking at 34K in late December, ending the quarter at 31K.

For more detailed insights and data on mobile app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022