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In the first quarter of 2022, the top 5 Gacha games on the Android platform in Italy showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared based on data from Sensor Tower.
8 Ball Pool from Miniclip.com experienced a steady decline in weekly revenue, starting at approximately $21.7K in late December and ending at around $16.7K by the end of March. Weekly downloads also showed a downward trend, peaking at 26.2K in the first week of January and falling to about 14.8K by the last week of March. However, weekly active users remained relatively stable, fluctuating between 255K and 283K throughout the quarter.
Rise of Kingdoms: Lost Crusade by LilithGames saw a varied revenue trend, with a high of around $49K at the end of January and a low of about $36.3K in the last week of March. Downloads decreased significantly over the quarter, starting at 26.4K in early January and dropping to just 3.9K by the end of March. Active users also saw a decline from 87K at the beginning of the year to about 63K by the end of the quarter.
Time Princess: Pearl Girl from IGG.COM showed a strong upward trend in revenue, starting from negligible amounts in early February and reaching approximately $2.8K by the end of March. Downloads peaked at 35.2K in mid-March before falling to 15.4K at the end of the month. Weekly active users saw significant growth, rising from a few hundred in late February to around 21K by the end of March.
Mario Kart Tour by Nintendo Co., Ltd. had relatively stable revenue throughout the quarter, ranging from $3.6K to $6.2K. Downloads showed a declining trend, starting at 14.8K in late December and ending at about 7.3K by the end of March. Active users remained steady, fluctuating between 67K and 84K throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced fluctuating revenue, peaking at around $64.4K in late January and then varying between $22.3K and $56.1K throughout the quarter. Downloads peaked at 20.4K in early January before stabilizing around 5K to 14K towards the end of March. Active users remained robust, ranging from 80K to 96K over the quarter.
These insights provide a snapshot of the dynamic performance of top Gacha games in Italy on the Android platform during Q1 2022. For more detailed insights and analysis, visit Sensor Tower.