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In the first quarter of 2022, the top 5 io games on the Android platform in France demonstrated varying performance trends in weekly downloads, revenue, and active users. Here is a detailed look at each game's metrics:
Weekly revenue for this game saw a general upward trend, peaking at around $63 in early March. Weekly downloads fluctuated, with a high of approximately 34.6K in late January and a low of about 18.4K in late March. Active users initially increased from 113.9K to 133.5K in late January but experienced a decline, ending the quarter at around 94.7K.
This game had a notable increase in weekly revenue, reaching a high of $99 in mid-February. Downloads peaked at around 20.4K in mid-February and then declined to approximately 4.9K by the end of March. The number of active users grew consistently, peaking at 80.6K in late February before ending the quarter at around 54.7K.
Weekly revenue for this game showed a steady rise, peaking at approximately $103 in the final week of March. Downloads also increased significantly, reaching a high of about 24.6K in late March. Active users followed a similar trend, growing from 72.9K at the start of the quarter to 118.8K by the end.
Revenue for this game remained relatively low, peaking at $19 at the beginning of the quarter. Weekly downloads showed a high of around 14.7K in late February but declined to approximately 8.4K by the end of March. Active users decreased from 129.6K to around 100.8K over the quarter.
Weekly revenue for this game remained relatively stable, with a peak of $22 in mid-January. Downloads saw a high of approximately 19.6K in late March. Active users increased from 46.5K at the start of the quarter to around 45.3K by the end, despite some fluctuations.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.