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In the first quarter of 2022, the top 5 Match 3 games on the Android platform in South Africa showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.
Empires & Puzzles: Match-3 RPG from Small Giant Games experienced fluctuations in its weekly revenue, with notable peaks at approximately $8.3K in early February and $8.6K in mid-March. Weekly downloads saw a significant increase towards the end of March, reaching around 1.1K. Active users showed a mixed trend, starting at 3.8K in late December and peaking at 4.2K at the end of January before stabilizing around 3.8K by the end of March.
Puzzles & Survival by 37GAMES had a steady revenue increase, peaking at around $5K in the final week of March. Weekly downloads, however, saw a decline from a high of 1.8K at the end of January to just over 500 by the end of March. Active users also decreased, starting at 1.1K in late December and dropping to below 950 by the end of the quarter.
Best Fiends - Match 3 Puzzles from Seriously Digital Entertainment Oy. exhibited a consistent revenue performance, with a peak of approximately $2.6K in the third week of March. Downloads spiked significantly at the end of January with 879 downloads and saw another peak in mid-March with 891 downloads. The number of active users increased from 1.2K in late December to over 2K in mid-February, maintaining this level through March.
Bubble Witch 3 Saga by King saw stable revenue throughout the quarter, ranging between $1.2K and $2K, with minor fluctuations. Weekly downloads remained relatively consistent, hovering around the 1.1K to 1.5K range. Active users maintained a steady presence, starting at 11.9K in late December and peaking at 12.2K in mid-March.
Call of Antia: Match 3 RPG from FunPlus International AG experienced a varied revenue trend, with a peak of around $2.2K at the end of January. Downloads were highest in early January at 1.5K but dropped significantly to below 300 towards the end of the quarter. Active users started strong at 1.4K in late December, peaking at 2.7K in mid-January, and then gradually decreased to 1.4K by the end of March.
For more detailed insights and comprehensive data, visit Sensor Tower.