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In the first quarter of 2022, the top 5 co-op games on iOS in Central America saw varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Roblox experienced a slight decline in weekly downloads, starting at around 43.2K in late December 2021 and dropping to approximately 25.6K by the end of March 2022. Weekly revenue showed fluctuations, peaking at $177.7K in the last week of December and ending at $135.5K in the final week of March. Active users hovered around the 470K mark, with minor ups and downs throughout the quarter.
Clash Royale had a mixed performance. Weekly downloads saw a decrease from 61K at the end of December to about 42.9K by late March. Revenue peaked at $183.3K in early February but settled at around $117.5K by the end of the quarter. The game maintained a strong user base, with active users consistently over 1.1M, peaking at 1.24M in early March.
Call of Duty®: Mobile showed some volatility in revenue, starting at $70.4K in late December and ending at a high of $145.1K in late March. Weekly downloads remained relatively stable, ranging between 26.6K and 37.3K. Active users saw a gradual decline from 363.5K in late December to about 306.4K by the end of March.
Minecraft had steady weekly downloads, averaging around 1.2K throughout the quarter. Revenue showed a downward trend, from $64.4K in late December to $37.1K by the end of March. Active users peaked at 150.2K in late January but declined to approximately 115.7K by the end of the quarter.
Genshin Impact: Natlan Launch experienced fluctuations in revenue, starting at $43.6K in late December and peaking at $74.6K in late January before ending at $69.6K in the last week of March. Weekly downloads trended downwards from 10.1K to 5K over the quarter. Active users also saw a decline, from 49.9K in late December to around 42.1K by the end of March.
For more detailed insights and data, visit Sensor Tower.