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AI Insights · Timothy · April 2022

Top 5 School Games Apps Performance in the UK for Q1 2022

Explore the performance trends of the top 5 school games apps on a unified platform in the UK during Q1 2022, including downloads, revenue, and active users.

Top 5 School Games Apps Performance in the UK for Q1 2022

The first quarter of 2022 saw varied performance trends among the top 5 school games applications in the United Kingdom on a unified platform. Here’s a detailed look at the key metrics for each of these apps.

Adventure Academy from Age of Learning, Inc. experienced fluctuations in its weekly revenue, starting at around $1.6K and peaking at approximately $2.3K in the week of February 28. Weekly downloads showed a notable increase mid-quarter, reaching 338 in the week of February 7. The app's weekly active users saw a slight decline from 10.8K to 9.0K throughout the quarter.

Idle High School Tycoon by Kolibri Games GmbH showed a downward trend in weekly revenue, peaking at roughly $2.5K in late December and ending the quarter at about $984. Weekly downloads were highest during the first week of January with 3.1K and saw a gradual decline, closing the quarter at around 2.1K. The app maintained a relatively stable number of weekly active users, fluctuating between 7.7K and 9.0K.

Bully: Anniversary Edition from Rockstar Games experienced a steady decline in weekly revenue, starting at approximately $1.1K and dropping to around $630 by the end of March. Weekly downloads for the app remained relatively low and stable, with a peak of 219 in the first week of January. The weekly active users also showed a downward trend, decreasing from 540 to 374 over the quarter.

The Goldbergs: Back to the 80s by Eastside Games displayed a fairly consistent weekly revenue, hovering around the $600-$700 range for most of the quarter, with a slight peak at $773 in late December. However, the app showed negligible downloads and active user data for this period.

Teacher Simulator from Kwalee Ltd saw significant fluctuations in weekly downloads, starting strong with 29.8K and experiencing another peak of 17.1K in the last week of March. Weekly revenue for the app varied, with a high of $457 in late December and a low of $85 in mid-January. Weekly active users had a similar pattern, beginning the quarter at 51.2K and peaking again at 27.0K in mid-March.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022