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In the first quarter of 2022, the top 5 Stickman games on a unified platform in the United States exhibited varied performance trends, according to data from Sensor Tower. Here's a closer look at the weekly downloads, active users, and revenue for these popular games.
Stickman Hook by Madbox saw a decline in weekly downloads from 113K at the start of the quarter to around 74K by the end of March. Weekly active users also showed a downward trend, beginning at 470K and dropping to 400K. Revenue for Stickman Hook decreased steadily from $2.6K to approximately $1K over the quarter.
Draw 2 Save: Stickman Puzzle from WONDER GROUP experienced significant growth in weekly downloads, starting from 3K in mid-January and peaking at 185K in mid-March before settling at 128K by the quarter's end. Active users followed a similar trend, increasing from 2K to nearly 288K.
Stick vs Craftman by XGame Global started strong with 60K downloads in late January, peaking at 179K the following week, and then gradually declining to 20K by the end of March. Active users mirrored this pattern, starting at 50K and fluctuating before reaching 41K. Revenue was minimal, peaking at $26 in early February.
Supreme Duelist by Neron's Brother had a relatively stable performance with downloads ranging from 29K to 46K throughout the quarter. Active users remained consistent, starting at 410K and ending at 357K.
Stickman Combat Legend from Goodgame Global Pte. Ltd showed a sharp increase in downloads, starting at 3K in early February and reaching 151K by the end of March. Active users also surged from 2K to 267K over the same period.
For more detailed insights and data, visit Sensor Tower.