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In Q1 2022, the top 5 tank games on a unified platform in Australia showcased varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance.
Throughout the quarter, Tank Stars experienced fluctuations in weekly revenue, peaking at approximately $1K in the week of January 24. Weekly downloads showed a notable increase towards the end of the quarter, reaching around 3.2K in the week of March 21. Active users also saw a rise, from 12.6K at the start of the quarter to about 13K by the end of March.
War Machines:Battle Tank Games had a significant spike in weekly revenue, peaking at $16.8K in the week of March 21. Downloads, however, saw a downward trend, starting at 2.9K in late December and dropping to around 1.9K by the end of March. Active users remained relatively stable, with a slight increase from 10.7K to approximately 10.3K throughout the quarter.
World of Tanks Blitz™ observed a decline in weekly revenue, starting from $17.7K in late December and settling at $6.8K by the end of March. Weekly downloads fluctuated modestly, ranging between 655 and 1.4K. Active users experienced a minor decline, fluctuating around 6.7K to 7.7K during the quarter.
Massive Warfare: Tank Battles saw a relatively stable revenue trend, peaking at $1.5K in the week of January 24. Weekly downloads remained consistent, with a slight increase towards the end of the quarter, reaching 612 in the week of March 28. Active users also showed a steady increase, rising from 875 at the start of the quarter to approximately 1.1K by the end.
Tank Warfare: PvP Battle Game exhibited a growth in weekly revenue, peaking at $1.5K in the final week of March. Downloads showed an upward trend mid-quarter, reaching 686 in the week of February 28. Active users, however, fluctuated, peaking at 297 in the week of March 7 before declining to 179 by the end of March.
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