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Among Us! saw a varied performance in Q2 2022. Weekly revenue fluctuated, peaking at $55 in early April and experiencing a low of $8 mid-April. Downloads exhibited a general upward trend, starting from 565 in late March and closing at 424 by the end of June. Active users experienced a slight decline from 982 to 811 over the quarter, with some fluctuations in between.
Differences - Find & Spot Them had a stable download trend, ranging from 468 at the start of the quarter to 376 by the end. The game saw a brief spike in weekly revenue, hitting $18 at the end of May, but otherwise maintained zero revenue. Active users remained relatively steady, starting at 1732 and ending at 1640, with a peak of 1856 in early June.
Candy Crush Saga continued its strong performance with weekly revenue consistently high, peaking at $3.7K in early May. Downloads showed a notable increase, starting at 466 and reaching 473 by the end of the quarter. Active users remained robust, averaging around 12.5K throughout the period.
Royal Match experienced a steady revenue stream, peaking at $1.1K at the end of May and June. Downloads started at 391 and saw a dip mid-quarter, ending at 229. Active users showed a positive trend, beginning at 2119 and reaching 2420 by the end of June.
UNO!™ saw varied revenue, peaking at $1.2K in late June. Downloads fluctuated, starting at 446 and ending at 326. Active users started at 3128 and ended at 2536, with a mid-quarter peak of 2922 in mid-June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.