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During the second quarter of 2022, the top 5 military games on a unified platform in the United Kingdom showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance:
Top War: Battle Game experienced fluctuations in its weekly revenue, peaking at approximately $169K in the final week of April. Downloads saw a significant surge in early June, reaching around 40K, while weekly active users peaked at around 114K in the same period before declining to about 85K by the end of the quarter.
Army Commander saw a steady decline in weekly revenue from late March, starting at $3.5K and dropping to $579 by the end of June. Downloads also decreased from 45.2K at the end of March to 4.2K by the end of June. Active users mirrored this trend, with a peak of 94.3K in early April, falling to 40.7K by the end of the quarter.
Call of Duty®: Mobile maintained strong weekly revenue, peaking at $231K at the end of March and ending the quarter with $181K. Downloads were relatively stable, hovering around 15K to 23K throughout the quarter. Active users saw a gradual decline from 369K in late March to 309K by the end of June.
Supremacy 1914 had consistent weekly revenue, ranging from $12K to $21K, with a peak in early April. Downloads fluctuated slightly, with a high of 11.2K in mid-April and a low of 4.7K in late June. Active users peaked at 38K in mid-April and gradually decreased to 26K by the end of the quarter.
GUNS UP ! Mobile War Strategy saw a gradual increase in weekly revenue, reaching $10K in early May before dropping to $5.5K by the end of June. Downloads peaked at 23.1K in mid-April, followed by a steady decline to 856 by the end of the quarter. Active users showed a similar pattern, peaking at 35.4K in late April and decreasing to 8K by the end of June.
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