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In Q3 2022, the top city building games on a unified platform in Poland exhibited a range of performance metrics. Let's delve into the specifics of each game.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES saw a fluctuating revenue pattern, peaking at around $9 in early September. Weekly downloads experienced significant growth, starting at 1.5K in late June and reaching over 9.1K by the end of August. The game also captured increasing user engagement, with active users rising from 3.3K at the quarter's start to approximately 9.2K by late September.
Transport Tycoon Empire: City from Alda Games demonstrated a steady increase in revenue, peaking at about $569 in mid-September. Downloads surged notably, starting at 1.7K in late June and hitting a high of 9.3K in mid-September. Active users followed a similar trend, beginning at 6.7K and growing to nearly 25.5K by the end of the quarter.
SimCity BuildIt by ELECTRONIC ARTS maintained a strong revenue stream, with a peak of approximately $4.6K in mid-September. Downloads were consistently high, with notable peaks at 4.8K in early September. The game enjoyed a robust user base, with active users climbing from 37.8K in late June to around 48.6K by mid-September.
Global City: Building Games by MY.GAMES B.V. showed a steady revenue increase, reaching about $1.3K in mid-September. Downloads fluctuated but saw a significant peak of 4.3K in late July. Active users saw a slight decline, starting at 4.9K and ending the quarter at around 4.2K.
Land of Empires: Immortal from Nuverse had the highest revenue among the top games, peaking at approximately $10.5K in early September. However, downloads saw a downward trend, starting at 1.5K in late June and dropping to 814 by the end of September. Active users also declined slightly, from 2.3K to around 1.7K over the quarter.
These insights reflect the diverse performance trajectories of the leading city building games in Poland. For more detailed analytics, visit Sensor Tower.