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In the fourth quarter of 2022, the top 5 roguelike games on iOS in Nicaragua displayed diverse performance metrics in terms of weekly downloads and revenue. Below is a detailed look at how each game fared, based on data from Sensor Tower.
Throughout Q4, Diablo Immortal's weekly revenue fluctuated, peaking at $45 in late September and then experiencing a general decline, closing the year at around $21. Weekly downloads saw a spike in early October at 46 and again in early December at 62, indicating periods of renewed interest.
Soul Knight maintained a relatively stable revenue stream, ranging between $14 and $32. The highest revenue was recorded in mid-October at $32. The game's weekly downloads were also consistent, with a notable peak at 34 in late October.
Archero's weekly revenue remained stable, hovering around $20 to $29 throughout the quarter, with slight increases towards the end of December. Weekly downloads were moderate, peaking at 21 in late November and 19 in mid-December.
Idle Heroes - Idle Games showed a modest revenue trend, with peaks at $13 in early October and $12 in late October. Weekly downloads varied, with the highest at 19 in early December, reflecting a steady interest in the game.
South Park: Phone Destroyer™ had a low but steady revenue, peaking at $9 in mid-December. The game saw fluctuating weekly downloads, with significant peaks of 20 in early December and 27 in mid-December, suggesting periodic boosts in user acquisition.
For more insights and detailed analytics on mobile app performance, visit Sensor Tower.