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During the fourth quarter of 2022, the top 5 slime game applications on iOS in Denmark showcased varied performance trends. Here is a detailed analysis based on data from Sensor Tower.
Goo: Slime simulator, ASMR from Exomind LTD saw a fairly consistent revenue stream, ranging between $28 and $40 weekly. The highest revenue was recorded in the week of October 24 at $40, while other weeks hovered around the low $30s.
Fluid Simulation, developed by Pavel Dobryakov, had fluctuating weekly revenue figures. The highest revenue was $28 in the week of December 12, while the lowest was $2 in the week of October 3. Weekly downloads showed a moderate range, peaking at 84 in the week of November 21. Active users saw a peak of 125 in the same week, with a low of 84 in multiple weeks.
Super Slime Simulator by Dramaton LTD experienced notable fluctuations in its weekly downloads and active users. Weekly downloads peaked at 384 in the week of October 17, while the lowest was 180 in the week of November 28. Active users reached a high of 1.7K in mid-October and a low of 1.2K in early December. Revenue saw a peak of $25 in the week of December 19.
Girls Slime Simulator Games from Time Out Apps Inc showed a steady revenue stream of around $4 to $5 weekly. Downloads were minimal, peaking at 15 in the last week of December. Active users steadily declined from 1.1K in late September to 829 by the end of December.
Lastly, World of Slime Simulator Games by Solid Apps INC had minimal activity. Revenue peaked at $9 in the last week of December. Downloads were very low, with a maximum of 5 in early October.
For more detailed insights, visit Sensor Tower.