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AI Insights · Timothy · January 2024

Top 5 Music Games on Android in Australia Q4 2023

Explore the performance of the top 5 music games on the Android platform in Australia for Q4 2023, including insights on downloads, revenue, and active users.

Top 5 Music Games on Android in Australia Q4 2023

In Q4 2023, the top 5 music games on the Android platform in Australia showcased varied performance in terms of downloads, revenue, and weekly active users. Here's a closer look at each game's metrics, based on data from Sensor Tower.

My Singing Monsters saw fluctuations in revenue, starting at around $2.8K in late September and peaking at approximately $3.4K in mid-October. The game experienced a dip towards late November, ending the year with a rise to around $3.1K. Downloads fluctuated as well, with a notable spike to 1.5K in mid-November before stabilizing around 447 by the end of December. Weekly active users showed a mixed trend, peaking at 8.9K in mid-November and then declining to about 6.9K by the end of the quarter.

Beatstar - Touch Your Music demonstrated consistent revenue, hovering around $1.7K to $2.1K throughout the quarter, with a peak of $2.4K in the last week of December. Downloads saw a significant drop from 961 in late September to around 349 by the end of December. Active users showed a downward trend from 14K in late September to 9.2K in early December, before slightly rebounding to 10.3K by the end of the quarter.

Country Star: Music Game had a varied revenue performance, starting strong at around $2K but dropping to $152 by the end of December. Downloads peaked at approximately 4.8K in early October and then declined steadily to 239 by the end of the year. The game's weekly active users followed a similar trend, starting at 5.3K in early October and gradually decreasing to 2.1K by the end of December.

Geometry Dash had a notable performance in December, with revenue starting at $0 and rising to about $1.6K by the end of the month. Downloads saw a significant spike from 175 in early December to 1.2K by the end of the month. Weekly active users surged dramatically from 959 in early December to 5.4K by the end of the year.

BLACKPINK THE GAME showed modest revenue figures, starting at $128 and peaking at $327 in early October. The game's revenue fluctuated throughout the quarter, ending at $177 in the last week of December. Weekly active users remained relatively stable, starting at 632 in late September and slightly decreasing to 530 by the end of December.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024