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In the fourth quarter of 2023, the performance of the top 5 MMORPG applications in Poland across a unified platform showed notable trends in downloads, revenue, and weekly active users. Data sourced from Sensor Tower provides a comprehensive look into the metrics of these leading games.
MU: Dragon Havoc saw a significant increase in revenue, starting from a modest $225 at the end of September and peaking at around $25K by the end of October. The game maintained a steady revenue close to $20K throughout November and December, with a final spike to approximately $23K in the last week of December. Downloads for the game peaked early in October at 5.5K before gradually declining to under 1K by the end of the quarter. Weekly active users followed a similar pattern, peaking at 7.2K in mid-October and stabilizing around 5K towards the end of the year.
Shakes and Fidget: Idle RPG experienced fluctuations in revenue, starting strong at $15K and reaching a peak of nearly $27K in mid-November. The game ended the quarter with a revenue of around $23K. Downloads were relatively stable, averaging about 2.5K per week. Weekly active users showed a slight decline from 42.7K at the start of the quarter to approximately 40K by the end, with occasional peaks above 44K.
Albion Online maintained a consistent revenue stream, averaging around $1.5K to $2K per week with a slight peak in early November. Downloads remained steady, fluctuating between 1.8K and 2.3K weekly. The game’s weekly active users showed minor variations, starting at 3.5K and ending the quarter at a similar level, with a slight dip to 2.9K in mid-December.
Diablo Immortal demonstrated robust revenue performance, starting at $33K and reaching a peak of over $54K in mid-December. Downloads were relatively low, averaging around 2K per week, but saw a minor peak of 2.7K in mid-December. Weekly active users remained strong throughout the quarter, averaging around 22K.
Evil Lands: MMO RPG had modest revenue figures, generally fluctuating around $1K per week with a notable peak of $1.5K at the end of October. Downloads saw a gradual increase from 457 at the start of the quarter to 908 by the end. Weekly active users showed a positive trend, starting at 1.1K and increasing to nearly 1.5K by the end of December.
The data from Sensor Tower highlights the dynamic nature of the MMORPG market in Poland, with each game showing unique trends in downloads, revenue, and active users. For more detailed insights and analysis, visit Sensor Tower.