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In the first quarter of 2024, the top 5 boat games on Android in the Netherlands showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared:
My Cruise from Focus apps saw a consistent increase in weekly revenue, peaking at approximately $609 in the last week of January. Weekly downloads followed a similar upward trend, reaching 2.8K at the end of February. The game also experienced a steady rise in weekly active users, climbing from 2.1K at the start of January to 6.5K by the end of March.
Submarine Jump! by Kwalee Ltd had modest weekly revenue, fluctuating between $3 and $18, with a noticeable drop to $0 in mid-March. Weekly downloads showed a declining trend initially but recovered slightly towards the end of the quarter, reaching 254 in the final week. Active users decreased from 1.6K in early January to 524 by the end of March.
Ship Simulator: Boat Game from Azur Interactive Games Limited experienced minimal weekly revenue, peaking at $41 in early January. Weekly downloads fluctuated, with a notable increase to 532 in mid-March. Active users remained relatively stable, starting at 5.9K and ending at 6.6K.
Battle of Warships: Online by MobileGDC had low weekly revenue, peaking at $48 in the final week of March. Weekly downloads remained stable, averaging around 200 throughout the quarter. Active users showed a slight decline from 595 in early January to 533 by the end of March.
Port City: Ship Tycoon from Pixel Federation Games had a fluctuating weekly revenue, peaking at $661 in mid-February. Weekly downloads saw a significant drop, hitting a low of 33 in mid-March. Active users also declined, starting at 1.1K in early January and dropping to 564 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.