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In Q1 2024, the European Android boxing game category showcased interesting trends in downloads and user engagement, according to data from Sensor Tower.
Arm Wrestling Master, despite generating no revenue, maintained a strong presence with downloads peaking at 112K in early January and weekly active users reaching 403K in the same period. Throughout the quarter, the game experienced a general decline in both downloads and active users, ending March with 92K downloads and 381K weekly active users.
CASUAL AZUR GAMES' I, The One — Fun Fighting Game also experienced fluctuations. Revenue peaked at $365 in mid-March, while downloads soared to 251K in the first week of March. Weekly active users mirrored this pattern, hitting a high of 441K in the same week.
ELECTRONIC ARTS' EA SPORTS™ UFC® Mobile 2 saw its highest revenue of $1.5K at the start of the quarter, with downloads peaking at 60K in the same period. Weekly active users started at 245K and slightly decreased to 201K by the end of March.
Vivid Games S.A.' Real Boxing 2 showcased consistent revenue, with a peak of $2.2K in early January. Downloads showed a slight uptick towards the end of the quarter, reaching 36K, while weekly active users climbed to 66K.
Lastly, Punchy Race: Run & Fight Game had a modest revenue performance, with a peak of $10 in early January. Downloads remained relatively stable around 30K, while weekly active users fluctuated, ending the quarter with 94K.
For more detailed insights on these trends, Sensor Tower provides a comprehensive analysis of the market performance of gaming apps.