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AI Insights · Timothy · April 2024

Top 5 Free to Play Games on Android in Latin America, Q1 2024

Explore the performance of the top five free-to-play Android games in Latin America for the first quarter of 2024, including trends in downloads, revenue, and active users.

Top 5 Free to Play Games on Android in Latin America, Q1 2024

In the first quarter of 2024, the top five free-to-play Android games in Latin America demonstrated varied performance patterns in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared:

Roblox from Roblox Corporation showed a relatively stable trend in weekly revenue, peaking at approximately $482K in early January and February. Weekly downloads were highest in early February, reaching around 1.7M, before dropping to roughly 1.2M by late March. The number of weekly active users saw minor fluctuations, starting at about 46.6M in early January and ending at approximately 43.9M by the end of March.

Free Fire: 7th Anniversary by Garena International I maintained a strong weekly revenue, with figures hovering between $532K and $659K. Weekly downloads saw a significant spike in the week of January 22, reaching over 1.9M, before leveling out around 1.4M by the end of March. The game’s weekly active users consistently stayed above 54M, peaking at nearly 59.3M in late January.

Royal Match from Dream Games, Ltd. experienced a steady weekly revenue, fluctuating between $170K and $189K. Downloads peaked at over 1M in mid-February but decreased to around 461K by the end of March. The game’s weekly active users had a positive trend initially, reaching a high of nearly 3.9M in mid-February, before slightly dropping to about 3.6M by late March.

Subway Surfers by SYBO Games recorded a modest revenue stream, peaking at around $6K in early January. Weekly downloads varied significantly, with a high of over 1.2M in mid-January, dropping to approximately 531K by the end of March. The number of weekly active users remained relatively consistent, staying around 23.8M at the beginning of the quarter and ending at about 23.2M.

Build A Queen from Supersonic Studios LTD had minimal revenue, peaking at $53 in early January. Weekly downloads showed a steady trend with a peak of around 851K in early January, and stabilizing at about 705K by the end of March. The game’s weekly active users increased from approximately 3.5M at the start of the quarter to around 3.7M by the end of March.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024