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AI Insights · Timothy · April 2024

Top 5 Gacha Games on Android in the UK: Q1 2024

Discover the performance trends of the top 5 Gacha games on Android in the United Kingdom for the first quarter of 2024, including downloads, revenue, and active users.

Top 5 Gacha Games on Android in the UK: Q1 2024

In the first quarter of 2024, the top 5 Gacha games on the Android platform in the United Kingdom exhibited notable performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics:

Last War:Survival Game

Weekly Revenue: This game saw a significant increase in weekly revenue, starting at around $52K in early January and peaking at approximately $244K in the last week of March.

Weekly Downloads: Downloads fluctuated, with a high of 40.7K in mid-January and a decline to about 7.5K by the end of March.

Weekly Active Users: The active user base grew steadily, reaching a peak of over 100K by late February and stabilizing around 93K towards the end of the quarter.

8 Ball Pool

Weekly Revenue: Revenue showed moderate fluctuations, starting at $40K in January and ending at roughly $42K in late March, with a peak of nearly $49K in mid-February.

Weekly Downloads: Downloads varied, peaking at 15.6K in mid-January and dropping to around 10K in mid-March, before a slight uptick to 11.3K at the end of the quarter.

Weekly Active Users: The game maintained a stable active user base, averaging around 120K throughout the quarter.

Whiteout Survival

Weekly Revenue: Revenue remained strong, starting at $174K in January and hitting a high of $218K in early March, before ending the quarter at approximately $204K.

Weekly Downloads: Downloads saw a downward trend from 17.9K in early January to about 11.1K by the end of March.

Weekly Active Users: Active users showed a steady increase, starting at 39.1K in January and reaching 36.8K by the end of the quarter.

Doomsday: Last Survivors

Weekly Revenue: The game experienced a steady revenue stream, beginning at $24K in early January and peaking at around $33.6K in late March.

Weekly Downloads: Downloads showed variability, with a high of 13.2K in mid-January and a low of 6.7K by the end of March.

Weekly Active Users: Active users increased from 16.9K in early January to a peak of 21.3K in mid-February, before tapering off to around 16.2K by the end of March.

Nobody's Adventure Chop-Chop

Weekly Revenue: Revenue for this game started at $14K in early January, peaking at $21.1K in late January, and ending the quarter at around $8.3K.

Weekly Downloads: Downloads peaked at 21.8K in mid-January but declined significantly to around 637 by the end of March.

Weekly Active Users: The active user base saw a peak of 33.8K in mid-January, with a gradual decline to approximately 11.9K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024