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Throughout the first quarter of 2024, the high fantasy genre on Android in Saudi Arabia saw notable performances from five leading games. Here’s a closer look at their trends in weekly downloads, revenue, and active users.
Clash of Clans from Supercell experienced fluctuations in revenue, peaking at around $41.5K in early March. Weekly downloads remained relatively stable, with a slight peak at 6.9K in early February. The number of active users saw an increase from 476K at the beginning of January to a high of 589K in mid-February, before settling at around 488K by the end of March.
Mobile Legends: Bang Bang by Moonton had a diverse revenue trend, with the highest weekly revenue reaching approximately $30K in the first week of January. Downloads peaked at nearly 9.9K in early March, while active users fluctuated around the 113K to 128K range throughout the quarter.
Lords Mobile: Last Rise of Qin from IGG.COM saw revenue highs of around $17.8K in late March. Downloads exhibited a significant peak of 15.5K in mid-February, and active users ranged from 29.1K to 44.2K over the quarter, reflecting a steady user base.
Evony: The King's Return by TG Inc. had a steady revenue performance, with a peak of approximately $16.3K in late March. Weekly downloads saw a significant spike to 7.6K in early March. Active users varied, peaking at 17.3K in mid-March before dropping to around 9.9K towards the end of the quarter.
ONE PIECE Bounty Rush from Bandai Namco Entertainment experienced a peak revenue of about $20K in late January. Downloads showed a downward trend, starting from 7.9K in early January to around 1.4K in early March. Active users fluctuated, peaking at 49.2K in early January and stabilizing around 34.5K by the end of March.
These insights, sourced from Sensor Tower, reveal diverse trends in user engagement and revenue among the top high fantasy games in Saudi Arabia. For more detailed analytics, visit Sensor Tower.