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In the first quarter of 2024, the io games category has shown notable results on the Android platform in Australia. Here, we break down the performance of the top five titles in terms of downloads, revenue, and weekly active users, with data provided by Sensor Tower.
Snake Clash! from Supercent displayed a progressive trend in downloads, starting from 4K in the first week of January and peaking at 10.7K in March. Weekly active users followed a similar pattern, initially at 9.8K and reaching a high of 19.8K. Revenue peaked at $267K in the last week of March, indicating a strong end to the quarter.
Paper.io 2, a product of VOODOO, saw downloads fluctuate, with a notable increase to 4.9K in early March. Weekly active users started at 20K and saw a dip before climbing back to 16.5K. Revenue trends were consistent, with a slight increase to $232K in early March before settling at $178K towards the quarter's end.
Kooapps Games' Snake.io - Fun Snake .io Games experienced steady downloads around the 3K mark, reaching 4K in the last week of March. Weekly active users showed resilience, with a count of 19.9K towards the close of the quarter. Revenue maintained a modest yet steady increase, ending at $33K.
VOODOO's Hole.io witnessed varied download numbers, peaking at 4.6K mid-January, and saw a consistent active user base with a slight uptick to 13.6K by March end. Revenue saw a significant jump to $289K in late February, but normalized to $121K as the quarter concluded.
Casual Azur Games' War of Rafts: Crazy Sea Battle had a more modest performance. Downloads reached their zenith at 1.8K in late February, while weekly active users hit a high of 4.8K. Notably, revenue was not a factor for the latter half of the quarter, focusing attention on downloads and user engagement.
For more detailed insights into the io games market and other app performance data, Sensor Tower's comprehensive analysis tools offer a deeper dive into these trends.