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Across the first quarter of 2024, the top 5 io games on the Android platform in Europe demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s an overview based on data from Sensor Tower.
Snake Clash! from Supercent, Inc. experienced significant fluctuations in performance. Weekly revenue peaked at approximately $2.3K in the last week of March. Downloads saw a notable rise to 589K in mid-March, while active users reached over 1.3M during the same period.
Snake.io - Fun Snake .io Games by Kooapps Games maintained a relatively stable performance. Weekly revenue consistently hovered around $0.4K to $0.5K. Downloads, however, showed a downward trend, starting at 412K in early January and dropping to 239K by the end of March. Active users followed a similar trend, decreasing from over 3.1M to about 2.5M.
Paper.io 2 from VOODOO saw a steady increase in weekly downloads, peaking at 422K in early March. Weekly revenue remained stable around the $1.6K to $2K range. Active users also increased, reaching nearly 960K in March.
Hole.io, another popular game by VOODOO, had a peak in downloads of 241K in mid-February. Revenue showed modest growth, with the highest weekly revenue of $0.95K observed in mid-February. Active users saw a steady rise, reaching over 1.2M by the end of March.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES exhibited a mixed performance. Weekly revenue peaked at $1.5K in late January, while downloads saw a significant spike to 415K in the same week. Active users followed a similar trend, peaking at over 1.8M in late January.
For more detailed insights into the performance of these apps, visit Sensor Tower.