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AI Insights · Timothy · April 2024

Top 5 io Games on Android in New Zealand for Q1 2024

Discover the performance trends of the top 5 io games on Android in New Zealand for the first quarter of 2024, including insights on weekly downloads, revenue, and active users.

Top 5 io Games on Android in New Zealand for Q1 2024

The first quarter of 2024 saw notable trends among the top 5 io games on the Android platform in New Zealand. Here’s a closer look at their performance based on data from Sensor Tower.

Snake Clash! from Supercent, Inc. showed a significant rise in weekly downloads, peaking at around 3.2K in mid-March. The game’s weekly revenue also saw an upward trend, reaching approximately $116 in the same period. Active users increased from 3.6K at the beginning of January to about 5.4K by the end of March.

Paper.io 2 by VOODOO experienced varied performance throughout the quarter. Weekly downloads fluctuated, with a high of 1.5K at the start of January and a dip to 750 by the end of March. Revenue peaked at $93 in mid-January but declined to $20 by the last week of March. Active users decreased from around 6K in early January to approximately 3.9K at the end of the quarter.

Hole.io, also from VOODOO, had a consistent pattern in weekly active users, starting at 5.1K and ending at 5.2K. Weekly downloads were relatively stable, with a notable peak of 1.3K in mid-March. Revenue remained steady, with the highest being $49 during the second week of January and mid-March.

Snake.io - Fun Snake .io Games from Kooapps Games showed a consistent decline in weekly revenue, with a peak of $15 in the first week of January and a low of $1 in mid-March. Downloads remained steady, hovering around 1.2K at the start of the quarter and seeing a slight increase to 959 by the end of March. Active users saw a decline from 6.4K in early January to around 5.1K by the end of March.

War of Rafts: Crazy Sea Battle by CASUAL AZUR GAMES showed fluctuating metrics. Weekly downloads peaked at 866 in late February but dropped to 189 by the end of March. Revenue was inconsistent, with a high of $28 in the second week of January and a low of $2 by the last week of March. Active users rose from 818 in the first week of January to a peak of 2.4K in early March, before declining to 775 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024