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The first quarter of 2024 saw interesting trends for the top Snake Games on Android in Mexico. Here’s a closer look at the performance of these games based on data from Sensor Tower.
SSSnaker from Habby experienced a notable increase in weekly revenue, culminating at around $5.3K by the last week of March. Despite a lack of new downloads, the game maintained a steady active user base, slightly decreasing from 7.8K at the beginning of January to 7.6K by the end of March.
Snake Rivals - Fun Snake Game by Supersolid showed a fluctuating download pattern, peaking at 4.9K in the week of January 8 and ending the quarter with 4.2K downloads in the final week. Revenue remained modest, reaching a high of $161 in the first week of January. Active users rose to 10.2K in the second week but saw a slight dip, ending at 9.1K by late March.
Little Big Snake from Shockwave LLC had a mixed quarter. Weekly downloads were inconsistent, with a peak of 912 in early February. Revenue saw a similar pattern, with the highest weekly revenue of $215 at the start and a low of $14 in mid-March. Active users declined from 4.9K in early January to 2.3K by the end of the quarter.
Snake.io - Fun Snake .io Games by Kooapps Games displayed impressive download numbers, peaking at 169K in the first week of January and maintaining strong figures throughout the quarter. Revenue remained stable, with a maximum of $86 in the last week of March. Active user numbers were robust, starting at 925K and ending at 882K.
Finally, Snake Clash! by Supercent, Inc. showed a significant upward trend in weekly downloads, reaching a high of 93.8K in early March. Revenue also saw growth, peaking at $144 in the last week of March. Active users increased from 101K in early January to 172K by the end of the quarter.
These trends indicate varied performance metrics across the top Snake Games in Mexico, showcasing different strengths in user engagement and revenue generation. For more insights, visit Sensor Tower.