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The first quarter of 2024 has seen varying trends in the performance of top iOS basketball games in the United Kingdom. Sensor Tower's data gives us a clear view of how these games have fared in terms of downloads, revenue, and weekly active users.
NBA 2K Mobile Basketball Game kicked off the quarter with revenues around $4K, experiencing a dip mid-quarter before rallying back to close at $2.8K. Downloads started at approximately 2.3K and peaked at 2.4K, with weekly active users beginning at 7.7K and ending the quarter at nearly 6.9K.
The newly released NBA 2K24 MyTEAM showed promising growth, with revenues starting at $668 and spiking to $5.9K in the third week of February. Downloads for the game were highest upon its release at over 3K and settled at 1.8K by the end of March. Weekly active users steadily increased from 2.6K to 4.1K.
Level Infinite's NBA Infinite - PvP Basketball also launched this quarter, earning $921 in its first week and peaking at $4.5K in revenue. The game's downloads were impressive at the start with over 11K but saw a sharp decline to just 542 by the quarter's end. Active user counts mirrored this trend, starting strong at 11K and decreasing to 6.2K.
Miniclip.com's Basketball Stars™: Multiplayer maintained a steady revenue stream, starting at $677 and reaching $1.1K in early March. Downloads fluctuated throughout the quarter, with a high of 1.4K in the last week. The game's active users grew significantly from 5.7K to 8.5K, indicating a strong and engaged player base.
Lastly, Streetball Allstar: SHOWDOWN from Racoon Digital Technology saw revenues begin at a modest $324, with a remarkable jump to over $1K in the final week. The game had no downloads at the start of the quarter but picked up momentum, reaching over 1K by March's end. Weekly active users followed a similar pattern, starting from 47 to exceeding 1.2K.
For more detailed insights and analytics on app performance, Sensor Tower's comprehensive data platform is the go-to resource.