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In the first quarter of 2024, the top 5 fashion games on iOS in Greece showed varying trends in their performance metrics. Here’s a closer look at how Project Makeover, Covet Fashion: Dress Up Game, Lady Popular: Dress up game, SUITSME: Dress Up Fashion Game, and Pocket Styler: Fashion Stars performed.
Project Makeover from Magic Tavern, Inc. experienced a fluctuating trend in weekly revenue, peaking at around $4.5K in mid-January and ending Q1 with approximately $3.5K in the last week of March. Weekly downloads saw a significant drop, starting from 1.5K in early January and falling to around 474 by the end of March. Active users also declined from 6.5K to about 5K over the quarter.
Crowdstar LLC’s Covet Fashion: Dress Up Game had its highest weekly revenue of $1.6K in mid-February, with other weeks showing lower figures, such as $463 at the beginning of January and $118 in the last week of March. The game’s downloads remained relatively low, fluctuating between 26 and 98 throughout the quarter. Active users displayed a gradual increase, starting at 149 and rising to 193 by the end of March.
Lady Popular: Dress up game by XS Software JSCo showed modest revenue figures, with the highest being $227 in the first week of January and $184 in the last week of March. Weekly downloads were generally low, peaking at 71 in mid-March. Active users increased notably from 133 in early January to 313 by mid-March, though they dipped slightly to 254 in the last week of March.
SUITSME: Dress Up Fashion Game from ZIRAFIT LIMITED had a consistent but low weekly revenue, peaking at $152 in mid-March. Downloads saw a significant drop from 506 in early January to just 21 in late February, before rising again to 296 by the end of March. Active users also showed a downward trend initially, from 854 to 371, but recovered to 706 by the end of the quarter.
Finally, Pocket Styler: Fashion Stars by Nordcurrent UAB had modest weekly revenue, with the highest being $140 in early March. The game’s downloads were low, peaking at 152 in mid-March. Active users fluctuated, starting at 303 in early January, dropping to 178 by late February, and then climbing back to 300 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.