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The first quarter of 2024 revealed interesting performance metrics for the top 5 gacha games on iOS in Ukraine. Here's a breakdown of their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Last War:Survival from FirstFun saw a notable rise in weekly revenue, reaching around $24.9K by the end of March. Downloads fluctuated, peaking at 22.1K in mid-January before dropping to 4.1K by the end of the quarter. Active users started at 19.4K in January, with a high of 28.5K by late February, ending the quarter at 21.9K.
Titan War by BINGCHUAN NETWORK experienced a revenue increase, peaking at approximately $2.1K in mid-March. Downloads spiked to 82.8K in late January but decreased to 308 by the end of March. Active users saw a dramatic increase from 5.3K in early January to 70.2K in late January, stabilizing around 46.6K by the end of the quarter.
In the case of Hero Clash: Playtime Go from 9z Games, weekly revenue reached up to $3.8K in late February. Downloads surged to 13.9K in mid-February but saw a drop to 3.2K by the end of March. Active users grew from 11.9K in early January to 35.9K by mid-February, ending the quarter at 26.9K.
Epic War:Collect Balls by Genesis Network had its highest revenue at $2.1K in early March. Downloads reached their peak at 12.1K in the final week of March. Active users increased steadily, starting at 943 in early January and growing to 20.7K by the end of the quarter.
Finally, 8 Ball Pool™ from Miniclip.com maintained a consistent revenue stream, peaking at $2.7K in mid-January. Downloads remained stable, with a peak of 4.2K in mid-January. Active users started at 40.4K in early January, peaking at 49.4K in late January, and remained steady around 46.9K by the end of March.
For more detailed insights and further analysis on the performance of these applications, visit Sensor Tower.