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Sensor Tower's data reveals interesting trends for the top io games on iOS in the United States during the first quarter of 2024. Here's a snapshot of how these games have fared.
Voodoo's Paper.io 2 saw a fluctuating download pattern, starting strong with 117K in the first week, dipping to 76K, and then peaking at 139K in mid-February. Weekly active users started at 195K, dipped to 147K mid-quarter, and experienced a slight rebound to 159K. Revenue trends began at $18K and saw a mid-quarter peak at $18K before settling at $14K.
Agar.io, by Miniclip.com, had a more modest download count, ranging from 11K to 26K, with its best performance in late February. Active users peaked at 53K in the same month, a notable increase from the starting 33K. Revenue for the game showed some volatility but ended the quarter on a high note with $6.7K.
Another title from Voodoo, Hole.io, maintained a consistent download range between 45K and 65K. Weekly active users saw a decline from 394K to 321K by the end of the quarter. Revenue observed a gentle sway, beginning at $5.5K and ending at $5.2K.
LittleBigSnake, Inc's Little Big Snake showed limited download activity, with numbers mostly below 500, except for a spike to 558 in mid-February. Active users showed a downward trend, beginning at 3.1K and closing at 1.9K. The revenue for the game displayed minor fluctuations, starting at $2.8K and concluding at $3.7K.
Snake Rivals - io Snakes Games from Supersolid Ltd experienced downloads in the low thousands, peaking at 1.3K in early January and ending with 1K. Active users started at 2.8K, with a slight increase throughout the quarter, reaching 2.9K. The revenue pattern for the game remained under $4K throughout the quarter.
For a more detailed analysis and additional insights, visit Sensor Tower, where the data for these observations was sourced.