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The Q1 2024 landscape for Multiplayer Online Battle Arena (MOBA) games on iOS in Australia has been dynamic, showcasing varying trends across the top 5 applications. Here's a brief overview of their performance based on the data provided by Sensor Tower.
Mobile Legends: Bang Bang saw its revenue fluctuating, with a peak of $76K and a low of $40K. Downloads remained fairly steady, ranging from 1.4K to 1.9K, while weekly active users hovered around the 25K mark with a slight upward trend towards the end of the quarter.
Supercell's Brawl Stars experienced a notable rise in revenue, climbing from $52K to $88K. Downloads saw a substantial increase from 5.9K to 9.2K, and weekly active users impressively surged from 203K to 348K, indicating a strong quarter for the game.
Riot Games’ League of Legends: Wild Rift showed a declining trend in revenue, starting at $18K and dropping to just under $10K. Downloads remained consistent with just over 1K weekly, and active users remained stable with slight fluctuations, staying in the 12K-13K range.
The Pokemon Company's Pokémon UNITE had modest revenue figures, peaking at $4.8K. Downloads dipped from 1.6K to just over 1K, while weekly active users showed a modest increase from 29K to 28K.
Onmyoji Arena, published by NetEase Games, had relatively low revenue numbers with a peak of $3.1K. Its downloads and active users were the lowest among the top 5, with downloads decreasing from 96 to 44 and active users also seeing a downward trend from 526 to 441.
For more insights into the performance of these and other mobile applications, Sensor Tower's comprehensive analytics tools offer detailed data and trend analysis.