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During the first quarter of 2024, the top 5 Vikings-themed games on iOS in Belgium showcased varying trends in downloads, revenue, and active users. Let's delve into the performance of these games, based on data from Sensor Tower.
Viking Rise: Valhalla from IGG.COM experienced a fluctuating revenue pattern, peaking at around $1.7K in the week of March 18. Weekly downloads saw a notable increase mid-quarter, reaching 382 in the week of February 12, before gradually declining to 91 by the end of March. Active users peaked at 1.8K in early February, followed by a steady decline to 1.4K towards the end of the quarter.
Vikings: Valhalla by Netflix, Inc. showed minimal download activity, with a peak of just 13 downloads in the week of March 18. There was no revenue reported for this game throughout the quarter, and active user data was unavailable.
Frostborn: Coop Survival, published by Kefir, had modest revenue, reaching a high of $133 in the week of January 8. Download numbers were low, with a peak of 12 downloads in the week of February 19. Active user data was only available for the week of February 26, showing 10 active users.
Bad North: Jotunn Edition from Raw Fury displayed consistent yet modest revenue, peaking at $24 in the week of February 26. Downloads remained low throughout the quarter, with a maximum of 9 downloads in the same week. Active user data was not provided.
Lastly, Vikings: War of Clans by Plarium LLC showed a dynamic revenue trend, peaking at approximately $2K in the final week of March. Download activity was minimal, with occasional peaks of 3-4 downloads. Active users were recorded at 19 in the first week of January.
For more detailed insights and data, visit Sensor Tower.