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Europe's top boxing games kicked off the first quarter of 2024 with varying performances, as reported by Sensor Tower's latest analysis. Here's a glance at how these contenders fared on the unified platform.
I, The One - Fighting Games by Azur Interactive Games Limited experienced a notable peak in downloads, soaring to 259K in the first week of March from 56K in the first week of January. Weekly active users mirrored this trend, climbing to a high of 509K in the same period. Revenue, however, saw fluctuations, with a peak of $826K in mid-March before dipping to $581K towards the quarter's end.
Arm Wrestling Master from GOODROID,Inc. didn't generate revenue but saw a strong start in downloads with 119K in the first week of January, followed by a slight decline and then a rebound to 109K in late February. Weekly active users showed resilience, maintaining figures above 300K throughout the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts revealed a steady revenue stream, starting at $3.6M and ending the quarter with $3.3M. Downloads for this title remained relatively constant, with a slight dip to 58K in late March from an initial 75K. Weekly active users hovered around the 390K mark, displaying a stable player base.
Vivid Games S.A.'s Real Boxing 2 showed consistent revenue, with a high of $6.1M in early January. Downloads followed a downward trend, starting at 59K and settling at 47K by the quarter's close. Weekly active users saw a decrease from 100K to 84K, indicating a slight drop-off in engagement.
Lastly, Punchy Race: Run & Fight Game by AI Games FZ, while showing minimal revenue, maintained a steady download rate, peaking at 36K at the start and end of the quarter. Weekly active users kept above 90K, suggesting a loyal player base.
For more in-depth insights, Sensor Tower's platform provides a comprehensive look at the mobile app market.