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In Q1 2024, the top 5 dance games in the United States demonstrated varying performance trends across weekly downloads, revenue, and active users. Here we break down the metrics for Just Dance Now, Ice Skating Ballerina, Dance Clash: Ballet vs Hip Hop, Hip Hop Battle - Girls vs Boys, and JoJo Siwa - Live to Dance.
Just Dance Now from Ubisoft experienced fluctuations in weekly revenue, starting at approximately $14.8K in early January and gradually declining to $9.5K by mid-March. However, there was a noticeable peak at $12.3K in late February. Weekly downloads showed a peak at 18.1K in late January, followed by a relatively stable period with a final increase to 14.3K in the last week of March. Active users peaked at 26.1K in late January but dropped to around 16.6K by mid-March, with a slight recovery to 19.9K in the last week of the quarter.
Ice Skating Ballerina from Coco Play saw a modest increase in weekly revenue, with a notable rise from $45 in early January to $343 by the end of March. Weekly downloads remained relatively stable, peaking at 2.9K in early January and maintaining around 1.6K towards the end of the quarter. Active users showed a declining trend from 7.1K in early January to 5.2K by the end of March.
Dance Clash: Ballet vs Hip Hop, also from Coco Play, had a steady weekly revenue, peaking at $238 in mid-March. Weekly downloads were stable, oscillating around 3K throughout the quarter. Active users began at 6.7K in early January, tapering off to 5.3K by late February, and then stabilizing around 5.7K towards the end of March.
Hip Hop Battle - Girls vs Boys from Coco Play had a low but stable weekly revenue, peaking at $88 in mid-March. Weekly downloads saw a gradual increase, starting at 551 in early January and reaching 843 by the end of March. Active users showed a slight decline from 9.8K in early January to 9.1K by the end of March.
JoJo Siwa - Live to Dance, another title from Coco Play, had minimal weekly revenue, peaking at $187 in mid-February. Weekly downloads were quite low, peaking at 386 in early January and dropping to 85 by the end of March. Active users steadily declined from 2.5K in early January to 1.4K by mid-March, with a slight increase to 1.5K in the last week of March.
For more detailed insights and data, visit Sensor Tower.