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The first quarter of 2024 saw significant trends across the top 5 gacha games in the United Kingdom, providing valuable insights into their market performance. Here’s a detailed look at each game’s progress based on data from Sensor Tower.
Last War:Survival by FirstFun showed a robust increase in weekly revenue, starting at around $88K in the first week of January and peaking at nearly $468K by the end of March. Weekly downloads peaked mid-January at approximately 88K, then gradually declined to around 29K by the end of the quarter. The game also experienced growth in weekly active users, starting from 111K and reaching a high of 221K by late February before stabilizing around 215K in the final week of March.
8 Ball Pool™ from Miniclip.com had a steady revenue stream throughout the quarter, with weekly revenue fluctuating between $114K and $153K. Downloads saw a moderate range, starting at 42K in early January and maintaining a consistent level around 35K towards the end of March. Active users displayed a stable trend, starting at 884K and experiencing slight variations, ending the quarter with approximately 872K active users.
Whiteout Survival by Century Games Pte. Ltd. maintained a solid weekly revenue, peaking at around $448K in the last week of March. Downloads were relatively steady, fluctuating between 30K and 46K throughout the quarter. The game’s active user base remained stable, starting at 108K and ending the quarter at roughly 115K.
Sea of Conquest: Pirate War from FunPlus International AG, released in early January, showed a promising start. Weekly revenue grew from $28K in the first week to nearly $79K by the end of March. Downloads saw a downward trend, starting at 13K and decreasing to around 8.6K by the end of the quarter. Active users increased from 11K in the first week to about 21K by early March, before stabilizing around 18K.
Mario Kart Tour by Nintendo Co., Ltd. experienced a relatively stable revenue range between $13K and $19K per week. Downloads started at 20K in early January, gradually decreasing to about 10K by the end of March. Active users fluctuated, beginning at 104K, dipping mid-quarter, and then rising to approximately 90K by the end of March.
For more detailed insights and data, visit Sensor Tower.