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The first quarter of 2024 saw notable trends in the performance of the top 5 hypercasual games on a unified platform in Germany. Here's a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Throughout Q1 2024, weekly revenue for One State RP - Role Play Life peaked at around $4.5K in the first week of January and experienced fluctuations, ending the quarter with approximately $3.3K. Weekly downloads started at 2.5K but gradually declined to around 1.7K by the end of March. Active users followed a similar trend, beginning at 2.7K and dropping to approximately 1.9K.
The weekly revenue for Bus Simulator : Ultimate showcased a steady start at $4.3K, dipping mid-quarter, and closing at around $3.0K. Downloads remained robust, starting at 12.4K, dipping slightly, and peaking at 13.4K in mid-March. Active users exhibited a strong presence, starting at 59.4K and maintaining around 69.8K by the end of March.
Royal Cat Puzzle had a consistent weekly revenue, beginning at $3.2K and ending at $2.8K. Downloads saw a high of 7.9K in mid-January, but there was a significant drop to 1.7K by the end of March. Active users followed a steady path, starting at 46.9K and maintaining around 48.8K.
For Idle Brick Breaker, weekly revenue started at $3.2K, fluctuated slightly, and ended at approximately $3.2K. Downloads remained relatively stable, starting at 1.2K and ending at 1.1K. Active users showed minor fluctuations, starting at 2.8K and closing at 3.1K.
The weekly revenue for Athletics Mania: Track & Field saw a peak of $3.2K in mid-February but ended the quarter at around $1.9K. Downloads remained low but consistent, starting at 122 and ending at 138. Active users started at 636 and slightly decreased to 567 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found. The performance trends of these top hypercasual games highlight the dynamic nature of the mobile gaming market in Germany.