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In Q1 2024, the top 5 MOBA applications in Italy displayed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at the quarterly performance of Brawl Stars, Pokémon UNITE, League of Legends: Wild Rift, Mobile Legends: Bang Bang, and Box Simulator for Brawl Stars.
Brawl Stars from Supercell saw a significant uptick in weekly revenue, starting the quarter with approximately $310K and peaking at around $1.01M in the final week of March. Weekly downloads followed a similar trend, beginning at 45.6K and reaching a high of 286.9K. Active users also increased steadily, from 2.5M at the start of January to over 5.9M by the end of March.
Pokémon UNITE, published by The Pokémon Company, experienced more modest earnings. Weekly revenue fluctuated, peaking at about $6.5K in late February. Downloads saw a mid-quarter spike, reaching 5.8K in the week of February 26, and active users followed a similar pattern, rising to a high of 36.6K in the same week.
League of Legends: Wild Rift by Riot Games, Inc. had a varied revenue trend, with weekly earnings starting at roughly $27.2K and declining to around $15.5K by the end of March. Downloads remained relatively flat, hovering around 1.2K to 2.1K throughout the quarter. Active users showed minor fluctuations, maintaining an average of around 19K to 20K.
Mobile Legends: Bang Bang from Moonton had a consistent performance in terms of revenue, starting at approximately $43.3K and ending the quarter at around $35.8K. Downloads varied, peaking at 3.6K in late February. Active users remained stable, averaging around 32K to 36K over the quarter.
Lastly, Box Simulator for Brawl Stars by DEHA showed a steady increase in downloads and active users. Weekly downloads began at 765 and rose to 3.6K by the end of March. Active users followed suit, increasing from 1.5K to 5.7K over the same period.
These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower's platform.