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In the first quarter of 2024, the slime game category has seen diverse performance trends across the top apps on the unified platform in the United States. Sensor Tower provides detailed insights into these trends, highlighting the fluctuating metrics of downloads and weekly active users.
World of Slime Simulator Games by Solid Apps INC saw its revenue decrease over the quarter, ending with about $695K in the last week. Downloads peaked at around 2.1M in early March, but generally followed a downward trend, finishing with 765K. Weekly active users started at 3.2M and experienced a rise in early March to 3.5M before descending to 2.2M.
Super Slime - Black Hole Game from Supercent, Inc. displayed a revenue pattern with a mid-quarter spike, reaching $860K towards the end. Downloads showed a notable surge in mid-January at over 100M, with a gradual decrease to 68.9M. Weekly active users grew over the quarter, starting at 195.3M and increasing to 331.2M.
Goo: Slime simulator, ASMR by Exomind LTD had no reported downloads for the quarter. However, revenue saw an upswing in late February at $602K, followed by a decline to $246K. Active users dwindled from 711K to 251K over the period.
Pavel Dobryakov's Fluid Simulation showed intermittent revenue, with some weeks at $0, but ended the quarter with $125K. Downloads were relatively stable, ranging from 3.4M to 3.6M, with a dip to 960K in the last week. Weekly active users started at 8.5M, peaked at 9.1M, and reduced to 5.6M by quarter's end.
Lastly, Bruno - My Super Slime Pet from Dramaton LTD, although not generating revenue in the initial weeks, saw an increase to $138K. Downloads were strong in late January at 56.9M but eventually settled to 38.4M. Active users presented a growth trend, from 132.8M to 180.2M.
For more insights on app performance and market trends, Sensor Tower's comprehensive data offers an in-depth view into the mobile app landscape.