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Europe's Slime Game enthusiasts have shown remarkable engagement in the first quarter of 2024. According to the latest data from Sensor Tower, the top five Slime games have seen varying trends in downloads and weekly active users, painting an interesting picture of the market's dynamics.
Super Slime - Black Hole Game, published by Supercent, Inc., experienced a substantial surge in downloads, peaking at over 510K in the third week of February, while its weekly active users reached a high of over 1.3M in the same month. The game's revenue also showed an upward trajectory, with a notable increase to over $1K in the week of February 5th.
Meanwhile, Bruno - My Super Slime Pet from Dramaton LTD saw a consistent growth in downloads, reaching over 100K towards the end of March. The app's weekly active users also grew steadily, with an increase to nearly 490K by the end of the quarter.
Tap2Fun Limited Partnership's Slime Simulator Time :ASMR DIY had a different story, with no revenue reported, but downloads and weekly active users indicated a declining trend through the quarter.
Pavel Dobryakov's Fluid Simulation showed mixed results, with downloads remaining relatively stable around the 2K mark and weekly active users experiencing a slight decrease by the end of March.
Lastly, World of Slime Simulator Games by Solid Apps INC saw its revenue increase to over $2K in mid-March, although downloads and weekly active users showed a slight decrease.
For more detailed insights into the performance of these top Slime games and others in the European market, visit Sensor Tower. The platform provides comprehensive app analytics to help publishers and marketers make informed decisions.