State of AI Apps Report 2025 is Live!
In the first quarter of 2024, the top 5 tank games in the United States on a unified platform demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
War Machines:Battle Tank Games from Wildlife Studios saw fluctuating weekly revenue, peaking at approximately $283.8K in the last week of March. Weekly downloads showed a decline, starting at around 25.8K in early January and dropping to 17.8K by the end of March. The weekly active users also experienced a downward trend, starting at 116.5K and ending the quarter at 94.5K.
World of Tanks Blitz™ by WARGAMING Group Limited had a mixed performance in revenue, starting at $177.7K in the first week of January and ending at $97.9K in the last week of March. Downloads decreased significantly from 26.9K to 8.2K over the quarter. Active users also saw a steady decline from 71.6K to 49.4K.
Tank Stars by AI Games FZ maintained relatively stable revenue, with slight fluctuations, ending the quarter at around $6.1K. Downloads started at 35K in the first week of January and dropped to 16K by the end of March. Active users also showed a downward trend, starting at 208.9K and ending at 132.2K.
Massive Warfare: Tank Battles from Tiny Bytes experienced a steady increase in revenue, peaking at about $68.8K in the last week of February. Downloads were inconsistent, with a notable peak of 22.7K in late January but generally remained low, ending at 6.6K. Active users increased at the end of January to 123.5K and then fluctuated, ending at 84.8K.
Iron Force by CoolFishGames had the lowest revenue among the top five, with weekly revenue peaking at $60K at the end of January but remaining low for the rest of the quarter.
For more detailed insights and data, visit Sensor Tower.